Throughout the workshop, Adrien gives his best-practice advice, helpful rules, and tips and tricks along the way. Over the course of six hours, Adrien shares his process in real-time, working through his entire pipeline, from blocking in the scene and modeling objects in Maya to sculpting details in ZBrush and texturing in Mari, through the lighting and look-dev in Maya, rendering in Arnold, and handling the final compositing stage in Nuke. While instructing on how to follow a reference closely in Maya, Adrien also shares how to add additional artistic touches and details, including typical organic look-dev elements such as plants and fruit bowls, as well as metal ornaments, glass decorations, candles, plus fabric curtains and leather materials. In Creating a Photoreal Interior, Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the production and styling of the scene. Master the art of creating 3D interior environments in Maya with this step-by-step workshop by Lookdev and Lighting Lead, Adrien Vallecilla.
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